#ifndef RAYH #define RAYH #include "vec3.h" class ray { public: ray() {} ray(const vec3& a, const vec3& b, float ti = 0.0) { A = a; B = b; _time = ti;} vec3 origin() const { return A; } vec3 direction() const { return B; } float time() const { return _time; } vec3 point_at_parameter(float t) const { return A + t*B; } vec3 A; vec3 B; float _time; }; #endif